Titel

#1

Terraria 1.0.5 .

in Terraria Neuigkeiten 23.06.2011 14:42
von Xevest • Bezwinger des Eye of Cthulhu | 139 Beiträge

Also wie man im Titel sieht wurde Terraria 1.0.5 schon angekündigt .
Geplant dafür ist ein Alchemy System mit verschiedenen Tränken die wenn man sie benutzt als Buffs (Verstärkungen auf Zeit) wirken , nochdazu einige neue Tools wie die Dark Lance .
Der Führer (Guide) soll nachdem man ihm ein Item zeigt sagen welche Rezepte es für dieses Item gibt .
Noch dazu wird es noch Hellfire Arrows geben (Höllenfeuer Pfeile) die AOE Damage machen (Flächenschaden in einem bestimmten Bereich) .
Slimes werden im Wasser schwimmen bzw. treiben .
Bats(Fledermäuse),Hornets(Junglebienen) und Demon Eyes(Demonenaugen) werden nicht mehr das Wasser betreten.


Hier ein Link zum Trailer der Alchemy Buffs : http://www.youtube.com/watch?v=w1EgEnivvkY

Buffinformationen : Also ich schreibe euch mal alle Buffs auf die ich weiß .
Monsterdetector (Monster in deinem Blickfeld leuchten auf)
Oredetector(Erze leuchten in verschiedenen Farben auf )
Gravity Boots(Du kannst auf der Decke laufen)
Übers Wasser laufen (Weiß den Namen des Buffs nicht)
Umgebung wird beleuchtet (Auch hier Name unbekannt)

Bei den restlichen hab ich nur wage Vermutungen also poste ich sie mal nicht . =)



Hoffe habe ein bisschen mit diesen Infos Geholfen .


Theorie ist, wenn man allesweiß und nichts klappt. Praxis ist, wenn alles funktioniert und keiner weiß warum. Bei Windows sind Theorie und Praxis vereint, nichts funktioniert und keiner weiß warum.

zuletzt bearbeitet 01.07.2011 15:01 | nach oben springen

#2

RE: Terraria 1.0.5 in Sicht .

in Terraria Neuigkeiten 23.06.2011 14:51
von fexod • Eater of Worlds Killer | 268 Beiträge

also ich freu mich! wieder ein grosses update, juhuuuu! Danke für die infos, hab zwar schon von einigem aus dem update gehört, aber so gt hätt ichs mir nie erhofft.


Verfolge mich auf youtube: http://www.youtube.com/user/fexod?feature=mhee

- der Terraria Titan mit der Necro Armor -

1.0.4 ist draussen!

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#3

RE: Terraria 1.0.5 in Sicht .

in Terraria Neuigkeiten 23.06.2011 15:03
von Xevest • Bezwinger des Eye of Cthulhu | 139 Beiträge

Hmmmm , hätte mir nie so schnell ne Antwort gedacht .
Naja jedenfalls ich freue mich riesig auf das Update , und werde noch ein parr Buffinformationen in meinen ersten Post etidieren . :D
Und den blinkenden Smyle wegmachen davon wird mir schlecht . <_<


Theorie ist, wenn man allesweiß und nichts klappt. Praxis ist, wenn alles funktioniert und keiner weiß warum. Bei Windows sind Theorie und Praxis vereint, nichts funktioniert und keiner weiß warum.

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#4

RE: Terraria 1.0.5 in Sicht .

in Terraria Neuigkeiten 23.06.2011 17:24
von Amberger • Floating Island Veteran | 87 Beiträge

Das sieht bestimmt witzig aus, wenn Slimes auf dem Wasser treiben.


Liebe Grüße

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#5

RE: Terraria 1.0.5 in Sicht .

in Terraria Neuigkeiten 23.06.2011 23:06
von Donat • Erzabbauer | 26 Beiträge

find das update auch ziemlich gut!
hab direkt neue welt gestartet, bett gecraftet wollte spawn point setten --> passiert nichts?!
50x aufs bett mit rechtsklick - nichts
auch nach dem tod, wurde ich am ursprünglichen spawnt point gespawned und nicht am bett -.-
habt ihr das selbe problem???


mfG

Donat

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#6

RE: Terraria 1.0.5 in Sicht .

in Terraria Neuigkeiten 23.06.2011 23:21
von Terrarianer • Bezwinger des Eye of Cthulhu | 100 Beiträge

Changelog / Patchnotes

Zitat
NPCs

● 8 New Enemies, find them!
● Changed the way worm enemies spawn.
● Bats, Hornets, and Eyeballs no longer enter water
● Slimes now float in water.
● Only one giant slime will appear at a time.
● The Guide now seems quite knowledgeable in what an item can be made into if you show it to him.
● NPC shops now sell some items on certain nights, or after certain events.
● Devourers should no longer gain random other enemies as its head.
● The Nurse now charges the correct amount for healing.
● Bats now have a death sound effect.
● Talking to the old man at night will give the player a warning now before summoning the dungeon boss.
● Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s head. This should fix several issues with that event.
● Enemy coin drops have been adjusted.
● Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.
● Eater of Souls’ and Hornet AI has been improved.
● Enemies now take up different amount of *slots* depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.
● Fish are no longer upside-down when out of water.
● Green slimes have been weakend so that start players can deal with them more easily.
● Slimes and Flying enemies no longer make a splash sound when hitting water.
● Items of “Blue Rarity” or higher no longer burn up in lava.
● Burning Skull has been renamed to Cursed Skull, and given different AI.
● Enemy caster’s have had their rate of fire slowed down.
● Meteor heads have less health, do more damage, and move slower.
● There are now slight size variations to the Eater of Souls and the Angry Bones.
● Skeletron has less defense and health.



Items

● New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself.
● Over 50 new items!
● The Silver Short swords recipe has been corrected, it is now craftable.
● Torches and candles no longer work when wet.
● Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
● Rocket boots no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.
● The explosion animation for bombs is now correctly displayed in multiplayer.
● There is now a message pop-up when the player receives an item.
● Filled Buckets may no longer be emptied into solid ground.
● Pots in the underworld now have a chance to drop new items
● Handgun and Phoenix Blaster have been reduced in size.
● Lowered the knockback of Muramasa.
● Reduced the damage of the Blue Moon.
● Flintlock Pistol and Musket have increased damage.
● Only normal trees drop acorns.
● Falling sand clumps are no longer carried by magic missiles/flamelash.
● Jungle armor is no longer a drop. It is a craftable set.
● Magic Mirror now requires mana to be used.
● Harpoon and Maces now correctly show the player’s arm animation.
● The arms dealer will sell unholy arrows at night after the Eater of Worlds has been defeated.
● Space Gun does more damage, but only penetrates 2 enemies.



Server

● Spam detection is less aggressive.
● Increase multiplayer security.
● Fixed a bug that could crash the server when the max amount of clients are connected.
● Added an option to enable additional cheat protection for servers.
● Servers now hibernate when no players are connected.
● Blood Moons now stop correctly if time is changed to day by the server.



Misc

● Corrected some spelling and grammar mistakes.
● Lighting code has been optimized to increase performance.
● Mud and ash now have a chance to fall like sand when struck.
● World update rate has been reduced slightly.
● Water now evaporates when it reaches the underworld.
● Slowed the rate of plant growth.
● Hardcore is now an option when creating a new player. Hardcore players are gone for good after dying.
● The Jungle now has its own music track.
● Vines that refused to grow longer than 1 tile in length while underwater, will now grow correctly.
● Pot graphic was brightened to make it more visible.
● Plants growing out of a clay pot can no longer be cut with a weapon. The new alchemy plants can be grown in these pots.
●Gems, ore, and gold chests now have a sparkle effect.
● Giant glowing mushrooms will now grow back over time.
● The player now starts out with a copper shortsword.
● Dungeon bricks and walls have had their brightness reduced.

Game Interface

● Upon death, A more specific death message will appear for other players, so they know how you died.
● The crafting and armor interface text will fade out when an item tooltip is in front of it.
● The Hot Bar now shows the name of the selected item.
● PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
● Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buff potions are all used at once.
● Holding right click on an empty space in the inventory will no longer make a sound effect as if something was there to be picked up.
● Defense totals are now shown in your inventory.

World Gen

● Tweaked the way sand is created during world gen. (Requires new world.)
● Oceans are now slightly larger and generation layout has been improved. (Requires new world.)
● Cactus now grow on sand.
● Coral now grows in the ocean.
● Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world.)
● Chests and pots now contain loot based on the level they spawn in. (Requires new world.)
● Gold chests will now spawn in some parts of the world. (Requires new world.)
● Corrupt chasms have less of a chance to spawn on jungles. They also now have a cave connecting most of the chasms. (Requires new world.
● Traces of demonite are created during world gen. (Requires new world.)
● Surface jungles have been enlarged, and will override deserts. (Requires new world.)


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#7

RE: Terraria 1.0.5 in Sicht .

in Terraria Neuigkeiten 23.06.2011 23:46
von Donat • Erzabbauer | 26 Beiträge

hatte das auch schon gelesen
da steht leider nichts von wegen spawn point :/


mfG

Donat

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#8

RE: Terraria 1.0.5 in Sicht .

in Terraria Neuigkeiten 23.06.2011 23:48
von Terrarianer • Bezwinger des Eye of Cthulhu | 100 Beiträge

Mein Spawnpoint funktioniert weiterhin ohne Probleme wie in v1.0.4.

P.s.: habe allerdings keine neue Welt gestartet bis jetzt.


zuletzt bearbeitet 23.06.2011 23:49 | nach oben springen

#9

RE: Terraria 1.0.5 in Sicht .

in Terraria Neuigkeiten 23.06.2011 23:52
von Donat • Erzabbauer | 26 Beiträge

jo alte spawn points gehen schon auch
aber ich keine neuen mehr setten :/
ganz schön blöde wenn man ne neue welt starten will


mfG

Donat

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#10

RE: Terraria 1.0.5 in Sicht .

in Terraria Neuigkeiten 23.06.2011 23:57
von Terrarianer • Bezwinger des Eye of Cthulhu | 100 Beiträge

Die neuen Feinde sind auch schon bekannt:

Zitat
This are the new enemies

New Enemy - Lava slime, this enemy leaves behind lava on death
New Enemy - Hellbat
New Enemy - Demon
New Enemy - Jellyfish (Two variations, Pink and Blue)
New Enemy - Shark
New Enemy - Vulture
New Enemy - Crab
New Enemy - Antlion



Die Rocket Boots wurden geändert. Viele meckern im offiziellen Forum deswegen. Ich hab noch keine Rocket Boots, von daher kann ich die Änderungen an diesen auch nicht beurteilen.


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#11

RE: Terraria 1.0.5 in Sicht .

in Terraria Neuigkeiten 23.06.2011 23:58
von Terrarianer • Bezwinger des Eye of Cthulhu | 100 Beiträge

Und die neuen (oder ein paar von den neuen) Gegenständen:

Zitat
New Item : Hellfire Arrow.
New Item : Sandgun.
New Item : Guide Voodoo Doll.
New Vanity Items : Familiar Wig, Shirt, Pants to be worn in Social slots to “Hide your Armor”.
New Vanity Items : Doctors Shirt and Pants.
New Item : Diving Helmet.
New Item : Night’s Edge
New Item : Dark Lance
New Item : Demon Scythe
New Item : Trident
New Item : Coral
New Item : Cactus
New Item : Spear
New Item : Glowstick
New Item : Sticky Glowstick
New Item : Throwing Knife
New Item : Poison Knife
New Item : Silver Bullet
New Item : Wooden Boomerang
New Item : Blowpipe
New Item : Seed (Ammo for Blowpipe)
New Item : Obsidian Skin Potion
New Item : Regeneration Potion
New Item : Swiftness Potion
New Item : Gills Potion
New Item : Defense Potion
New Item : Mana Regeneration Potion
New Item : Magic Power Potion
New Item : Featherfall potion
New Item : Spelunker Potion
New Item : Invisibility Potion
New Item : Shine Potion
New Item : Night Owl Potion
New Item : Battle Potion
New Item : Thorns Potion
New Item : Archery Potion
New Item : Water Walking Potion
New Item : Hunter Potion
New Item : Gravitation Potion
New Item : Daybloom
New Item : Daybloom Seeds
New Item : Moonglow
New Item : Moonglow Seeds
New Item : Blinkroot
New Item : Blinkroot Seeds
New Item : Deathweed
New Item : Deathweed Seeds
New Item : Waterleaf
New Item : Waterleaf Seeds
New Item : Fireblossom
New Item : Fireblossom Seeds
New Item : Shark Fin
New Item : Feather
New Item : Gold Chest
New Item : Bottled Water
New Item : Tombstone
New Item : Illegal Gun Parts
New Item : Antlion Mandible




Verdammt die Spieler im offiziellen Forum sind vielleicht schnell O_o


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#12

RE: Terraria 1.0.5 in Sicht .

in Terraria Neuigkeiten 24.06.2011 11:55
von Xevest • Bezwinger des Eye of Cthulhu | 139 Beiträge

Hätt nie gedacht das das so geil wird !!!!!1


NPCs
New Enemy - Lava slime, this enemy leaves behind lava on death
New Enemy - Hellbat
New Enemy - Demon
New Enemy - Jellyfish (Two variations, Pink and Blue)
New Enemy - Shark
New Enemy - Vulture
New Enemy - Crab
New Enemy - Antlion
Changed the way worm enemies spawn.
Bats, Hornets, and Eyeballs no longer enter water.
Slimes now float in water.
Only one giant slime will appear at a time.
The Guide now seems quite knowledgeable in what an item can be made into if you show it to him.
NPC shops now sell some items on certain nights, or after certain events.
Devourers should no longer gain random other enemies as its head.
The Nurse now charges the correct amount for healing.
Bats now have a death sound effect.
Talking to the old man at night will give the player a warning now before summoning the dungeon boss.
Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s head. This should fix several issues with that event.
Enemy coin drops have been adjusted.
Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.
Eater of Souls’ and Hornet AI has been improved.
Enemies now take up different amount of *slots* depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.
Fish are no longer upside-down when out of water.
Green slimes have been weakend so that start players can deal with them more easily.
Slimes and Flying enemies no longer make a splash sound when hitting water.
Items of “Blue Rarity” or higher no longer burn up in lava.
Burning Skull has been renamed to Cursed Skull, and given different AI.
Enemy caster’s have had their rate of fire slowed down.
Meteor heads have less health, do more damage, and move slower.
There are now slight size variations to the Eater of Souls and the Angry Bones.
Skeletron has less defense and health.

Items
New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself.
New Item : Hellfire Arrow.
New Item : Sandgun.
New Item : Guide Voodoo Doll.
New Vanity Items : Familiar Wig, Shirt, Pants to be worn in Social slots to “Hide your Armor”.
New Vanity Items : Doctors Shirt and Pants.
New Item : Diving Helmet.
New Item : Night’s Edge
New Item : Dark Lance
New Item : Demon Scythe
New Item : Trident
New Item : Coral
New Item : Cactus
New Item : Spear
New Item : Glowstick
New Item : Sticky Glowstick
New Item : Throwing Knife
New Item : Poison Knife
New Item : Silver Bullet
New Item : Wooden Boomerang
New Item : Blowpipe
New Item : Seed (Ammo for Blowpipe)
New Item : Obsidian Skin Potion
New Item : Regeneration Potion
New Item : Swiftness Potion
New Item : Gills Potion
New Item : Defense Potion
New Item : Mana Regeneration Potion
New Item : Magic Power Potion
New Item : Featherfall potion
New Item : Spelunker Potion
New Item : Invisibility Potion
New Item : Shine Potion
New Item : Night Owl Potion
New Item : Battle Potion
New Item : Thorns Potion
New Item : Archery Potion
New Item : Water Walking Potion
New Item : Hunter Potion
New Item : Gravitation Potion
New Item : Daybloom
New Item : Daybloom Seeds
New Item : Moonglow
New Item : Moonglow Seeds
New Item : Blinkroot
New Item : Blinkroot Seeds
New Item : Deathweed
New Item : Deathweed Seeds
New Item : Waterleaf
New Item : Waterleaf Seeds
New Item : Fireblossom
New Item : Fireblossom Seeds
New Item : Shark Fin
New Item : Feather
New Item : Gold Chest
New Item : Bottled Water
New Item : Tombstone
New Item : Illegal Gun Parts
New Item : Antlion Mandible
The Silver Short swords recipe has been corrected, it is now craftable.
Torches and candles no longer work when wet.
Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
Rocket boots no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.
The explosion animation for bombs is now correctly displayed in multiplayer.
There is now a message pop-up when the player receives an item.
Filled Buckets may no longer be emptied into solid ground.
Pots in the underworld now have a chance to drop hellfire arrows.
Handgun and Phoenix Blaster have been reduced in size.
Lowered the knockback of Muramasa.
Reduced the damage of the Blue Moon.
Flintlock Pistol and Musket have increased damage.
Only normal trees drop acorns.
Falling sand clumps are no longer carried by magic missiles/flamelash.
Jungle armor is no longer a drop. It is a craftable set.
Magic Mirror now requires mana to be used.
Harpoon and Maces now correctly show the player’s arm animation.
The arms dealer will sell unholy arrows at night after the Eater of Worlds has been defeated.
Space Gun does more damage, but only penetrates 2 enemies.

Server
Spam detection is less aggressive.
Increase multiplayer security.
Fixed a bug that could crash the server when the max amount of clients are connected.
Added an option to enable additional cheat protection for servers.
Servers now hibernate when no players are connected.
Blood Moons now stop correctly if time is changed to day by the server.

Game Interface
Upon death, A more specific death message will appear for other players, so they know how you died.
The crafting and armor interface text will fade out when an item tooltip is in front of it.
The Hot Bar now shows the name of the selected item.
PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buff potions are all used at once.
Holding right click on an empty space in the inventory will no longer make a sound effect as if something was there to be picked up.
Defense totals are now shown in your inventory.

World Gen
Tweaked the way sand is created during world gen. (Requires new world.)
Oceans are now slightly larger and generation layout has been improved. (Requires new world.)
Cactus now grow on sand.
Coral now grows in the ocean.
Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world.)
Chests and pots now contain loot based on the level they spawn in. (Requires new world.)
Gold chests will now spawn in some parts of the world. (Requires new world.)
Corrupt chasms have less of a chance to spawn on jungles. They also now have a cave connecting most of the chasms. (Requires new world.
Traces of demonite are created during world gen. (Requires new world.
Surface jungles have been enlarged, and will override deserts. (Requires new world.


Okay ich hab hier die gesamten Veränderungen in einem gepostet das es übersichtlicher ist .


Theorie ist, wenn man allesweiß und nichts klappt. Praxis ist, wenn alles funktioniert und keiner weiß warum. Bei Windows sind Theorie und Praxis vereint, nichts funktioniert und keiner weiß warum.

zuletzt bearbeitet 24.06.2011 12:00 | nach oben springen

#13

RE: Terraria 1.0.5 in Sicht .

in Terraria Neuigkeiten 24.06.2011 11:56
von Xevest • Bezwinger des Eye of Cthulhu | 139 Beiträge

Sry für Doppelpost . :D
Aber ne Frage soll ich das Zeug übersetzen ?

Helfe gerne wenns um Englisch geht .


Theorie ist, wenn man allesweiß und nichts klappt. Praxis ist, wenn alles funktioniert und keiner weiß warum. Bei Windows sind Theorie und Praxis vereint, nichts funktioniert und keiner weiß warum.

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#14

RE: Terraria 1.0.5 in Sicht .

in Terraria Neuigkeiten 24.06.2011 12:51
von Terrarianer • Bezwinger des Eye of Cthulhu | 100 Beiträge

Nein, bitte nicht.


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#15

RE: Terraria 1.0.5 in Sicht .

in Terraria Neuigkeiten 24.06.2011 15:49
von Xevest • Bezwinger des Eye of Cthulhu | 139 Beiträge

Why not ?:D

So schlecht ist mei Englisch auch nicht . <_<


Theorie ist, wenn man allesweiß und nichts klappt. Praxis ist, wenn alles funktioniert und keiner weiß warum. Bei Windows sind Theorie und Praxis vereint, nichts funktioniert und keiner weiß warum.

zuletzt bearbeitet 24.06.2011 15:50 | nach oben springen


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